Submarine - Water-base Vehicle design to operate on and principally below the water.
- 1 Description
- 2 How a Submarine Works
- 3 Vehicle Commands
- 4 How to get Started
- 5 Construction Instruction & Rules
The Submarine is the second most common sea based vehicle used on the server. Like it's real world counterpart, the NavalClash version of the Submarine is designed to travel unseen by regular ships and strike unsuspecting target's with it's main weapon, the torpedo.
Submarines can be used for combat, cargo relay, and exploration. They also can be built in ship based plot sizes, Ship1 through Ship5.
Most submarines (mainly larger ones) needs additional players to help operate other equipment, mainly to operate weapons. The person who controls the ship will typically needs to concentrate on driving the ship. These additional players are known as the "Crew", while the player who owns the vehicle is known as the "Captain".
Submarines are usually equipped with a Periscope, which allows the player to see from inside the ship while it's partially underwater.
How a Submarine Works
The submarine is based on the Ship, which it can operate in way as a ship. A Submarine is driven by a player using a Vehicle Control Sign named the Submarine Sign. The player using the "Submarine" sign can direct the ship to go forwards, backwards (rarely used), turn left or right, and go up or down using a special Gold Sword which will appear only when a player is standing next to the Submarine sign. The controlling player can increase the speed of the vehicle as well. A ship will remain at the same speed if the player walks away from the "Submarine" Sign. This is so the player can do other things, like fire a gun if there isn't enough crew or the the captain is by themselves.
A player driving, uses gears to adjust if the ship goes forwards (slow), forwards (fast), and go backwards. Typically, a player will drive using forwards (fast) setting. There is also different speeds while using the gears. These gears on NavalCraft are known in real world as a transmission. Similar to a real world automobile or car.
For a submarine to "dive" underwater their vehicle underwater. They also have underwater wings, known on the server as Diving Planes, when you click a direction your are change direction of these planes (wings) direction you want vehicle to go.
Players controlling the ship (or any vehicle) has accessed to special vehicle commands. These commands can allow to do special non-sign things, such as checking health of the vehicle, talking exclusively to crew on a special chat channel not seen on the server, and other unique vehicle commands. The owner of the ship, has exclusive control over commands that eliminates crew members or even destroys the ship itself if needed.
A help directory can be called in to use to see these list of commands. A player may simply type /ship help.
How to get Started
To use any vehicle. A player must go to the Shipyard world and get a vehicle to be spawned. The player will go to the War World, and use a Spawner Sign to create copy of the vehicle chosen in the Ship plot.
- NOTE: Any vehicle spawned in the War World, typically has a cost. Once the ship leaves safedocks, the player who driving the vehicle will be charged the cost of the vehicle.
Steps on Spawning a Submarine
- Choose a Ship
- A player will will go to their ship plot (or public ship plot) and click on top "*Select*" sign. The lower sign below the Select Sign, is plot information. The most important thing of this sign is the lowest line, which declares what kind of sized of plot it is. When selecting a ship, you must find a spawner that has this plot type. Example, the lower sign says "Ship1", so you want find a Spawner sign, that says "Ship1". This is same for any type spawner. Spawner must be made for the plot your spawning from.
- Using the Spawner
- Simply go to the docks (/warp docks) and select a Dock. Dock is where NavalClash allows a player to spawn a ship/submarine style vehicle. Find the Spawner that matches the size plot your using and click on it. A copy of your ship from the shipyard will be recreated in the plot and ready for your use.
How to drive a Submarine
- Step 1
- Starting a Submarine: To Start a submarine after it is spawned, a player will go a Submarine's Vehicle Control sign. This sign is typically found in main control room of a submarine. Which is called the "Bridge", sometimes and is usually located below the conning tower. To activate a submarine (or turn on), a player clicks the "Submarine" sign. Once this is done, the vehicle will be activated and slowly move. The player who clicks the ship sign will be granted a Gold Sword and a free Gold Armor. The gold sword is the control device to allow you to steer the ship. The gold armor is for the owner of the ship, is designated as the "Captain". The Captain is the commander the ship and any players on-board the vehicle. Any additional players on the ship with become "Crew" who helps operates the ship. The crew will be granted their own free armor. The other players helping operate the ship, can also drive it. However the captain has special commands he can issue to the ship.
- Step 2
- Change Gears : There are two things that must be done to go faster with a ship. When a ship or submarine is activated, it is set to the lowest speed. NavalCraft vehicles all have a setting called "gears". Ships usually have 2 gear settings. If ship is small and has large number of engines, it could go very fast if it's light enough. To go faster a player holding the gold sword must press the "Sneak button" and right click the mouse to swing the sword to switch gears. A message will flash saying "Gear (1)" to "Gear (2)". The ship is now in forwards (fast). You no longer have to hold the sneak button.
- Step 3
- Increasing Speed : Once gears are set to "Gear (2)", a player has full control of the vehicle's speed. While still holding on the gold sword, the player must now just right click while facing forwards (or facing the ship sign). The vehicle to increase speed by 1 setting per swing. Ships have 5 speeds: Stop, 1/3, 2/3, Standard, Full, Flank. Different speeds allows to the player to be able adjust the movement pursue enemy ships, escort friendly ships who maybe slower than you. Typically larger ships are slower unless they have very powerful series of engines.
- Step 4
- Turning Direction : Once a ship is no longer in spawning / safedocks area, a ship will be free to steer to go what every direction its needed to go. While holding the gold sword, a player will face direction they want. Either to the left or to right while standing in front of the ship sign. With one right click of the mouse, the avatar will swing the gold sword and the ship will begin to turn with a couple seconds delay. The ship will turn 90 degrees once delay is complete. There are two directions a ship maybe turned. 1) Is normal turn, where the player will right click more than once. 2) Sliding at angle. A ship can moving in a slide, will face forwards (what direction it was originally moving) and it will slide to in certain direction vs turning completely 90 degrees, moving at 45 degree angle. Sliding can go either right or left.
- Step 5
- Diving and Driving Underwater : A unique ability only Submarines are able to do. The vehicle can do this while moving or at stand still. There are 4 major steps that must be done to successfully operate under water. 1) A player will first click on the "Subdrive" Sign. This Sign will switch the submarine from it's surface mode using Diesel Engines to Electric. A signal noise will note the change status and on the Subdrive will read "Electric". 2) A player at the Ship Sign or Helm will use Vehicle Control Sign and look Down and right click the Gold Sword as if the player was ordering the ship to move forwards. The player will receiving the message "Diving Planes Down Bubble", which means vehicle descending into the water. 3) The player will want to click the "Ballasttanks" sign so it says "Flood", so the vehicle endstone which acts as water tanks. This helps the vehicle to descend further into the water. 4) Once the ship goes down to level the player wishes to operate, the player while holding the Vehicle Control Sign's Gold Sword, you will face UP and click gold sword "once" to stop descending/going down. Then Click the Ballasttanks sign to from "Flood" to "Equalized". This will keep same water levels in the endstone to keep submarine getting too heavy and crashing to the bottom of the sea. Now the submarine may be driven like a ship, clicking forwards to increase speed, click left or right to turn and even go backwards.
- Step 6
- Going Up and Out from Underwater : To go back to the service, the player must click the "Ballasttanks" to "Blow". This command will force water from the endstone and will make the ship more buoyant. Then the player must use Vehicle Control sign or Helm and look UP and click mouse more than once to trigger vehicle to ascend and go upwards. You will receive the message "Diving Planes Up Bubble". Once your going upwards, the vehicle will not going up until it reaches the surface. Once on the surface, the player can click on the "Subdrive" sign and switch engines from "Electric" to Diesel (or whatever normal surface engines you have added to the ship. Remember, only diesel engines work under water. The Submarine style submarines are typical faster while on the surface of the water.
- Step 7
- Slowing Down And Stopping : During the course of driving a ship, a player may want stop the ship or slow it down so to grab items they find from dead ship wrecks or go swim to a island. To slow and stop a ship you can same method. Clicking the ship sign, if you have not already done so. Face your avatar's back to the Ship Sign and right click the Gold Sword. By doing so your speeds will decrease. From Highest speed to when you get the message "Stopping". This will take approximately 30 seconds to do. Eventually the ship will come to a complete stop.
Other Optional Steps of Driving a Submarine.
- Step 8
- Backing Up : This is a rare maneuver to do. This is because take some steps to do it. Reason for going backwards or backing up is for when a ship has collided with something or the direction ahead is block and you can't turn easily. First step is to stop the ship. Once it's completely stopped. Click the Ship sign if you don't have Gold Sword in hand. While facing your back to the Ship sign, hold the "Sneak Button" and right click the mouse button and you will changes "gears". You will get message "Gear (-1), and eventually Gear (-2), the same way as if your starting your ship for the first time. Then you can right click (without holding down the "Sneak Button" and you will increase your vehicle speed. Stopping the ship is the same, right clicking your mouse until you get the your ship is at complete stop. To go forwards again you must repeat Step 2 & Step 3 to go forwards again. REMEMBER: Your vehicle must be at a COMPLETE STOP to change gears.
Construction Instruction & Rules
All ships are built in the Shipyard world, where there are plots that allow players to build their ships in limited creative mode. A ship maybe built in the war world as well, but rules about shaping a ship remains the same no matter where it is. See below.
- Shaping a Ship
- A ship can vary in size and shape. The server has rules for making a ship decrees that most ships built in must resemble a ship and NOT be completely box or rectangular shaped.
- No Illegal Blocks
- Illegal Blocks are Minecraft blocks that are not able to be used on any type of moving vehicle. They can cause the vehicle to glitch. Glitch is essentially nickname for a bug in the coding/programming Minecraft. A Glitch causes the minecraft used by Navalcraft plugin to malfunction. Results of a glitch can cause vehicle stop working or completely disappear. Exploiting glitches is illegal. Certain Minecraft blocks and new blocks added to Minecraft after version 1.8 and beyond MUST NOT be used as well.
- Build Submarine with front facing away from Plot Sign
- All Ship-plots are made so when a ship is spawned facing direction of the water your going launch from. So a builder making their ship, should have back where the Plot Signs are and have the front on the other side of the plot.
- Ship Size
- A submarine intended for combat, must be more than 3/4 the size of the Ship1 plot. Large plots being used to construct a submarine must be 3/4 the plot.
Instructions for Building a Submarine
The following is suggest methods of building a submarine for first time users. Before getting started a play should consider what they want to setup their ship. Such as speed, weapons, equipment signs, and so forth.
- Parts of a Submarine :
The following is directions for building a Ship1 plot sized Submarine.
Typically if your making a combat ship. You should build your ship out of Iron. Is typically the strongest normal block used with ships on the server. Other blocks maybe used to make a ship look unique and colorful while still serving the may purpose of NavalClash, blowing other ships! However, you must cost money to spawn. So consider carefully when you make your ship.
- Fly above the plot see shape you wish the vehicle to posses.
- Adding Keel and Framing the Ship
- The bottom of the submarine and also backbone of any ship. In this stage you should determine where your main weapons (if there inside the hull section) should be.
- Adding Hull Plates and Determine what is to go inside the Hull
- Start armoring the hull. Iron isn't necessary on these ships, but it can be used. Moss Stone is also good stone to use, with texture pack 1.7.17 it should be black as seen in these examples.
- Building Conning Tower and adding weapons
- Conning tower is the "Fin" or the "Sail" that allows crew to guide the ship while on the surface and houses the Periscope's upper components. This stage you want add your weapons and any other TnT cannons and AA-Guns you wish to have in place.
- Adding Vehicle and Equipment Signs
- Now the vehicle is physically done, you want to fit out your vehicle with signs to allow it to work. Add the "Submarine Sign" and Periscope Sign next to one another so you can drive submarine while under water. Add Helm sign to give you more info where you are or one inside conning tower to drive on and below the water. Sonar Sign in the main control sign as well as all important Subdrive sign. Last add what ever number of Engine Signs (specifically diesel signs) you wish to use.
Construction Options when building a Submarine
- Water-Proof Periscope
- All subs are typically built with a Periscope. This device can leave a player exposed to drown while under water should they need to dive the vehicle. Work around this, is to mount 3 glass blocks on top of the 5 nether posts blocks. When the player is uses the periscope, they will appear INSIDE this glass thus free of the effects of drowning. However, a player using a periscope is unable to use extra devices such as AA-Gun. Should the top glass be shot, the water proofing would be rendered non-usable, finally submarines who have retractable periscope as function would unable to retract the glass thus possibility of glitching.
- Detachable Vehicle
- Like ships, if the vehicle is large enough. A smaller vehicle maybe attached to it. By adding glass somewhere joining this "subvehicle" to the submarine (does not matter where), this will allow the vehicle to spawn it's own smaller fighting vehicle. These attached vehicles need to use Launcher sign to enable the vehicle departure. Then a player simply breaks the glass of the vehicle and the subvehicle(s) may depart. Clicking the ship sign once all vehicles have left, will the submarine may be operate normally. These Detachable vehicles (all must fit in the plot the submarine in) can be ships (must be on the surface to do that), mini-submarines (they can be as big as you wish as long it fits in the plot), and tanks (must be on top of the water).
- 'Missile' Submarines
- Simply Put, Is basically a Carrier Submarine, Usually containing little Missiles within the Submarine, The Missiles are simply Carrier Planes designed to bomb enemies. Usually to use the 'Missiles' you must remove the top of the submarine above the Vehicles, Arm the launcher, and Launch them while the submarine is surfaced. These missiles are typically found on larger submarines, bigger than Ship2 due to bulk they can impose. They can be mounted INSIDE larger ships, thus reducing chances the vehicle getting damage from enemy fire and from water effects.
The following are pictures of a Ship2 size Submarine being built. There are optional items added to show other things you can do with submarines.